Wayang Kulit or Indonesian shadow puppetry is a form of storytelling performance that utilises shadow puppet gestures. Within the performance, many codes are used to create a narrative. The basic gestures of the puppets as characters are divided into eight gestures and sub-classified further according to geometry parameters such as angle and orientation.
This limited amount of gestures however still allows complex narratives to be built. This apparent paradox leads to a series of fundamental questions as such as : What are the minimum criteria of gestural perception that can be governed in order to build spatial engagement? Can geometric and gestural principles be abstracted from Wayang Kulit? Can a study of traditional Wayang Kulit theatre provide a series of abstracted gestures to aid the minimum criteria? Which geometric principles underlie Wayang Kulit gestures? Can such criteria be used to successfully inform spatial engagement and interaction in a controlled environment?
This research looks at the potential of geometry principles in Wayang Kulit gestures to deliver narration. In order to gain an understanding of the geometry principles in Wayang Kulit gestures, theoretical research and research in design was undertaken.
The research suggests that the design grammar identified in experiments has the potential to create spatial engagement and interaction in a controlled environment through the movement of laser light.